Four game prototypes have been revealed by Double Fine Productions as part of its semi-regular Amnesia Fortnight event.
Amnesia Fortnight is an event that Double Fine Productions runs every few years to create new ideas for video games and give the team a break from larger projects. For two weeks, all programmers take time off from the project they are working on to pitch game ideas (alongside the community), with the successful pitches being turned into game prototypes. If these game prototypes get approved, they should be turned into official releases from Double Fine Productions.
Previous Double Fine games to emerge from the Amnesia Fortnight initiative include Costume Quest, Stacking, and Hack ‘n’ Slash.
Of the twenty-five pitches made this year (all viewable in this YouTube playlist), only four have progressed to the prototype stage. Varying from a VR party game to a 4-vs-4 multiplayer pottery combat game, the following video goes through all of them:
Darwin’s Dinner (starts 0:31:20)
Darwin’s Dinner is an evolutionary survival game in which the player finds themselves wrecked on a planet where the creatures evolve at an extraordinary rate. Each day, players may choose to hunt creatures based on their health, size, strength, and speed,with these choices affecting subsequent generations. For instance, selecting to kill all the creatures with the lowest HP will result in the creatures of the next round having exceedingly high HP, making combat more difficult. The aim of the game is to survive as long as possible, strategically killing each iteration of the creatures, until players end up with a suitably docile or perhaps entirely extinct enemy. Darwin’s Dinner seems to be not only a fun and challenging original game, but may also trick people into learning a thing or two about the basic concepts of evolution.
The Gods Must Be Hungry (starts 0:41:21)
The Gods Must Be Hungry seems like Overcooked meets Attack on Titan. MasterChef-style Chef Matsutake (named for a Japanese mushroom) is the protagonist, and will have to move from platform to platform, cooking gigantic ingredients in enormous cooking implements to create a meal to appease a ravenous deity. Just as in Overcooked, players will be graded on the quality of their final meal, although in this case, failure will result in the player’s death-by-God. In the pitch, an additional gameplay element was that the player would have to gather ingredients and race the evil God to the arena before the cooking element got started. While the inclusion of that aspect is uncertain, the race would certainly add extra tension to the experience. In any case, The Gods Must Be Hungry looks to be an entertaining and…