Wolfenstein II creative director reveals more about a Nazified America | VentureBeat | PC Gaming

There’s a new preview out for Wolfenstein II: The New Colossus, and it will give you the creeps. In fact, it will make you so angry that you’ll have no compunctions blasting the Nazis who have taken over America in this upcoming video game.

Just as it did with Wolfenstein: The New World Order in 2014, Machine Games is flexing its creativity in showing what America would look like if the Nazis had won World War II and went on to conquer the United States. You’ll see Americans kowtowing to the Nazi officers, and Klansmen roaming the streets freely.

I interviewed Jens Matthies, creative director of Wolfenstein II: The New Colossus, at the Electronic Entertainment Expo (E3), the big video game trade show in Los Angeles in June. But then I attended another preview event and played most of an exciting new level where the hero, BJ Blazkowicz, goes into a secret Nazi underground research center in Roswell, New Mexico. After I played it, I felt a bit dizzy. But I had a chance to interview Matthies a second time about the new preview.

It’s a serious first-person shooter with all sorts of creative elements. Matthies’ Machine Games created all sorts of cultural artifacts that add to the spookiness of the Nazis taking over America in the 1950s and 1960s. I talked with Matthies about that and my other experiences playing the new level. We talked about whether it was too easy or too hard, and the difficulty of tuning a game to be just right. The game debuts on October 27 on the PC, PlayStation 4, and Xbox One.

Here’s an edited transcript of our interview.

Above: Wolfenstein II’s depiction of the Nazis in America.

Image Credit: Bethesda

GamesBeat: The demo made me a little woozy. Is it 30 or 60 frames per second?

Jens Matthies: Yeah, it’s 60.

GamesBeat: It shouldn’t throw me off that badly.

Matthies: Well, it’s different from person to person. Maybe you can take some seasickness pills. [laughs]

GamesBeat: In this kind of level, do you detect the state…

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