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|It’s weird to see over four years of my life just sitting there in a lump.|
I’ve been making my little indie games for a living for 23 years. Being a greybeard in such a weird and young industry comes with special privileges.
For example, while some of my peers are getting around to remastering their old games, I am remastering our most popular game, Avernum 3: Ruined World, for the SECOND time. It is only when you rewrite the same material twice that you really test your discipline and integrity.
Writing indie games has become miserably competitive lately. Most new games, even promising ones with a lot of work in them, are sinking without a trace. Yet, thanks to the grinding tedium of rewriting the same game again and again, I have a fighting chance of my business surviving enough to write cool new stuff.
So I’ll tell the story or Exile 3: Ruined World/Avernum 3/Avernum 3: Ruined World. (Also on Steam.) There are things to learn here for any young person who thinks, “I wanna’ make cool things (not just video games), and make a living doing it.”
|Don’t laugh. It sold like crazy.|
In A Previous Millenium, I Wrote A Hit
In 1997, I’d been making games full-time for a couple years. I wrote (and still write) retro, turn-based, low-budget indie RPGs with fun systems, interesting stories, and mediocre graphics.
Happily, I got started at a time when there were very few good RPGs out in the market. I got a nice computer, wanted to play a good RPG, and couldn’t find one. So I wrote one. It sold, because no competition. This is a key example of my most important business strategy: Get Very Lucky.