Although still in its first stages of development, 360Â° video is opening up new horizons for the video industry. Driven by advancements in other technologies, 360Â° video is expected to reinvent filmmaking.
With 360Â° videoâs spherical projection and panoramic photography, a whole set of traditional filmmaking tricks and narrative techniques would no longer be applicable, but it offers new possibilities that are even more exciting. The filmmaker wouldnât create the experience and direct the viewer. Instead, the viewer chooses how to proceed within the immersive environment.
360Â° Filmmaking VR Cinema
The technology as a concept is as old as cinema itself. In 1900, Raoul Grimoin-Sanson, a French inventor, used Cineorama, a rig of 10 panoramic and synched cameras, to shoot 360-degree balloon ride for visitors of the 1900 Paris Universal Expo.
The development continues, and the experiences accumulate to make the technology viable for BtoB as well as BtoC applications. Offering user experience much more immersive than 3D technology, 360Â° VR video is perhaps the future of video and film industry.
Until now, no 360Â° video major motion picture has seen the day, but the technique is used to create a growing library of videos. Armando Kirwin is a VR expert and 360Â° video producer, having under his belt over 20 VR projects. According to Kirwin, advancements being made in especially three technological areas will lay the groundwork for further development and adoption of 360Â° VR.
These are the 3 Technologies DrivingÂ 360Â° Filmmaking:
3. Custom Hardware: Cameras.
This is the biggest hurdle facing cinematic 360Â° video. With an estimated ten million dollars for VR camera R&D, thereâs still big room for improvement to make them viable and ready for adoption. Although there are 360Â° filmmaking cameras in the market, as of now, no VR 360Â° camera, or sensor, has been developed forÂ professional use.
Getting footage is only the first step toward making a 360Â° video, then comes the post-production phase.
2. AI-Automated Stitching:
Just like Grimoin-Sansonâs system, VR camera system comprises multiple cameras arranged in a sphere. Here comes the âstitchingâ phase which is the process of blending footage from all cameras into a seamless video. Done manually, stitching is a complex and time-consuming process (from $8,000 to…